You Might Hear 'Product-X costs only $Y-per-Unit to Make,' but that's not usually figuring The #SunkCosts | #KlondikeTheLostExpedition @Vizor_Games #Sink #SunkCost #Sank #Sunken #Sinking #Sinks #Sinker
I'm 'researching' (or maybe 'obsessing about') the in-game profitability of
KLONDIKE: THE LOST EXPEDITION's crops & hardware.
But I can't help but notice the 'sunk costs' they might not mention (similar
to the 'sunk costs' the `net-gurus might not mention in their tales of "all
the money you can make with them").
I'll investigate all the costs-etc. listed at the "wiki" linked through 'that
word' below; but first I want to understand that word better. And I find you
understand words better if you look at 'the words at their base' (then going
on to look at the words at those words' bases, then the words at
those words' bases, etc.-etc. ad infinitum)
The term 'Sunk Cost' probably isn't the spending I'm thinking-of (which is more like 'a Primary Investment'---money that is paid back, but only in terms of long-run profits (and not the amount-per-unit terms we're used-to) ...
(Rational Wiki says 'Sunk Costs' are also known as "throwing good money after bad"---money that's spent on a failing failure that's doomed to fail (e.g. Desert Storm, cold fusion, war in Vietnam, ugly dresses, Concorde, the Sydney Opera House, the San Francisco-Oakland Bay Bridge, High Speed 2, the Nigerian money-scam, the War on Drugs, the War on Terror (in Iraq or Afghanistan), U.S. intervention in South Korea).
but The word “Sink” is built on ancient words that serve as the foundation beneath words that mean "to become Submerged, go Under, |Subside."
The costs I'm talking about---they're like 'buying the factory' (not thinking
of costs-of-upkeep etc.), one big expenditure at the top (that often "commits"
you to the industry ... you might also call it 'a
foundation cost').
for instance: in Klondike TLE, you buy the farm-land or the factory-building
once, and you can produce as many crops or tools-etc. as you want for 'as long
as the game is available to the Internet' (or maybe Vizor Games puts limits on
some of the factories ... we'll see):
They've got:
- Building
- Sawmill - 5,000 coins (the 'Sunk Cost' I'm thinking of ... a lot of it may be considered "sunk cost," as you can't "sell it back" for as much as you bought it for; but most of them produce an infinite profit in products!), 1-3 employees (at-a-time)
- Smithy - 50, 000 coins, 3 employees
- Quarry - 30,000 coins, 1-3 employees
- Furniture Factory - 150,000 coins, 4 employees
- Golden Lighthouse - 2,500,000 coins, no employees needed
- Pottery - 150,000 coins, 3 employees
- Tinker - 200,000 coins, 3 employees
- Spinnery - 500,000 coins, 4 employees
- Dairy - 500,000 coins, 4 employees
- Glassblowers - 2,500,000 coins, 8 employees
- Cottage - 1,000,000 coins, they say the employee-requirement is N/A because (I think) this Building is also 'Housing'
- Bakery - 50,000 coins, 3 employees
- Barn - 250,000 coins (tho I think you're given one for free at the beginning of the game), no employees needed
- Water Well - 100,000 coins, employs 1 Inuit (an NPC; unlike neighbors, who are Other P's in the MMO game)
- Water Pump - 50 Gems, 1 employee Industrial Factories (also 'Sunk Costs')
- Timber Works - 2,000,000 coins, 10 Employees (at-a-time)
- Metallurgy - 2,500,000 coins, 15 Employees
- Manufactories - 3,000,000 coins, 12 Employees
- Milk Plant - 3,500,000 coins, 12 Employees
- Steelworks - 3,500,000 coins, 15 Employees Housing - the non-Inuit employees are 'hired' by paying them |VariousRate to live on your land (for various lengths of time, during which they are 'on call' to work in your 'workshops')
- Tent is an Investment of 1,500 coins & houses 1 worker for up to 1 hr & 90 min
- Cabin 20,000 coins 3 workers, 3 hrs 15 min
- House with an Attic 50,000 coins 4 workers, 9 hrs 15 min
- Apartments 150,000 coins 6 workers, 18 hrs 15 min
- Inn 30 Gems 12 workers 3 days
- High Rise 4,000,000 coins 30 workers 6 days Special Purpose (I don't currently use many of these buildings, so--after I list them & make some guesses about their 'Purpose's--I'll go back and read a little more about each one individually ... just like I will for all the other Buildings, Animals etc.)
- Rabbitry (which enables one's ownership of Rabbits) for 19 Gems
- Market Stall (which make one able to 'propose trades to all my visiting neighbors) for 150 Gems
- Wigwam (to house Inuits the way other buildings house Neighbors?) for 80 Gems
- Gardener (to cut bushes & shrubs the way Sawmill uses workers to cut trees?) for 60 Gems
- Vegetable Super-Complex (mentioned in Farming > Greenhouse) for 29 Gems
- Vegetable Complex (mentioned in Farming > Greenhouse) for a variable number of coins
- Simple Incubator (I do have one of these, producing Chicken & Geese as mentioned in Livestock > Raised) for 650,000 coins
- Golden Incubator (obviously producing higher varieties of Poultry) for 29 gems
- Fountain for Coins (producing animal feed) for 500,000 coins
- Fountain for Emeralds (producing animal feed) for 55 'Gems' (yes, all the Gems I'm talking about ARE 'Green Gems'; but I'm probably going to keep calling them 'Gems')
- Observation Tower (lets you trade in other locations without having to go back-&-forth between them & home) for 250,000
- Fisherman's House (where you can get special fishing-tackle) for 3,000,000 Expedition Buildings - trading-posts/warehouses in Expedition-locations, which then serve as models for buildings you can build at your home-station (I suspect, as I've seen many of these buildings when I visit neighbors' home-stations)
- Barn, built in 3 phases in your Home Station (Blue Peaks Valley)
- Windmill, in 2 phases at Wind's Song
- Eagle's Nest in 2 phases at Aery
- Shaman's Hut in 2 phases at Ukhty
- Sacred Stone in 2 phases at Polar-Side
- Temple in 3 phases at Indigo
- Scalp's Tent in 3 phases at Scalp
- Khan's Tabernacle in 2 phases at Khanbulat
- Mirages' Barn in 3 phases at Mirages
- Dugout in 2 phases at Woodside
- Lookout Tower in 2 phases at Woodside
- Sanctuary in 2 phases at Glade
- Big Tent in 1 phase at Sunrise
- And there are many buildings that were only available for a limited time (usually as gifts for helping neighbors complete group-quests)
- Farming - also 'sunk costs' (or 'foundation costs') that you repay in the long-term, by continuing to invest-&-profit (amounts listed at the linked post (eventually)), but NOT profiting anyone but yourself or -those to whom you gift your abundance)
- Garden Bed (100 coins, produces 1 unit at a time),
- Heated Garden Bed (500 coins, 1 unit),
- Ordinary Hotbed (5 gems, 2 units),
- Large Hotbed (25,000 coins, 4 units) Greenhouses
- Greenhouse (100,000 coins, 4 units),
- Hothouse (50 gems, 4 units),
- Vegetable Complex (200,000 coins, ? units (it's covered, but it looks like 2)),
- Vegetable Super-Complex (25 gems, also ? units) Orchard Trees (each taking 1 Water to grow & 2 Waters to start each crop cycle ... and I think from this point on I'm talking more about 'farm investments' (especially 'the Livestock,' though it's starting with "Fruit-Trees") than I am about 'sunk (foundational) costs' ... tho it IS funny why they refer to a person's death as "buying the farm" ...)
- Apple ?? coins (to plant, when you can harvest every) ?? hours, ?? times
- Pear 50,000 coins 12 hours 50 times
- Cherry 70,000 coins 12 hours 50 times
- Livestock Purchased
- Camel 45,000 coins with 25 Feedings (at least 1 hour between each, every time giving you a unit of) Camel-Hair
- Chicken 5,000 coins with 25 Feedings (30 minutes) Chicken's Nest (with Eggs & Wolf- & Trace-Collections Items)
- Ordinary Cow 25,000 coins with 50 Feedings (30 minutes) Milk
- Goose 7,000 coins with 25 Feedings (30 minutes) Goose Nest (with Goose Eggs & Bone-, Bear-, Lock- & Wolf-Collection Items)
- Ostrich 50,000 coins with 25 Feedings (1 hour) Ostrich Nest (with Ostrich Eggs & Lock-, Mining-, Gentlemen- & Inuit-Collection Items)
- Pig 100,000 Coins 50 Feedings (30 minutes) "50% Fertilizer" (Fertilizer that cuts the crop's growth-time by 50%)
- Rabbit 50,000 coins 5 Feedings (30 minutes) another Rabbit
- Sheep 10,000 coins 25 Feedings (30 minutes) Wool
- Purebred Cow 75,000 coins 100 feedings (30 min) 2 Milk
- Purebred Sheep 50,000 coins 25 feedings (1 hr) 5 Wool
- Tribal Chicken 50,000 coins 25 feedings (30 min) Chicken Nest with Eggs & Autumn-, Trace- & Bone-Collection items
- Tribal Goose: 75,000 coins 25 feedings (30 min) Goose Nest
- Turkey: 25,000 coins 25 feedings (1 hr) Turkey Nest (with Turkey Eggs + ???)
- White Ostrich: 90,000 coins 30 feedings (1 hr) Ostrich Nest
- Swan: 150,000 coins, feedings 1 Hr. apart, producing a Swan Nest everytime
- Black Swan: 200,000 coins 25 feedings (1 hr) Black Swan Nest
- Incubator Chicken: (made with) 10 Chicken Egg + 25 Fire, 25 feedings (waiting between each feeding) 30 min, (producing) Chicken Nest
- Incubator Goose: 10 Goose Egg + 35 Fire, 15 feedings, 30 min, Goose Nest
- Peafowl: 10 Peafowl Egg (mostly taken from Neighbors' territories, unless you can find them in the Market) + 100 Fire, 25 feedings 1 hr, Peafowl Nest
- Tribal Incubator Goose: 8 Goose Egg + 50 Fire, 15 feedings, 30 min, Goose Nest
- Tribal Turkey: 10 Turkey Egg + 50 Fire, 25 feedings, 1 hr, Turkey Nest
- Tribal Chicken: (made out of) 5 Pears + 5 Milk, 25 Feedings (waiting between each) 30 min (with each feeding producing) Chicken Nest
- Purebred Cow: 5 Cherries + 5 Chicken Egg, 100 feedings, 30 min, 2 Milk at Indigo
- Penguin: 10 Penguin Egg + 100 Fire, ???, ???, ???
- Cat for 39 Gems (will open all Poultry Nests on any map you put it on, with an investment of (15) Milk)
- Watchdog for 99 Gems (guards nests in the placed section of your territory, helps you find Nests (for 1 bone), Hides (for 2 bones) and Gold Veins (for 9 bones))
-
Factories - the 'producers' I was looking-for (since they
propel the employment-system)
-
Gardens
-
at the Wind's Song windmill
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I appreciate your comment, and I'll probably approve it & publish it soon (give me about a week before you try to post it again when it doesn't publish immediately ... thanks)